Initial designs were very distinctive |
Later I put more emphasis on creating variations within a more standard theme. |
Once thing I was particularly conscious about was showing the status of the characters and the values of the world through the clothing - These are the upper class citizens and particularly the idle elite who can be found lounging about in the pleasure gardens of the upper city. I wanted to show this.
Initially, creating the clothing of the upper class citizens was an exercise in avoiding function. I collected together a lot of reference of bulky or obstructive clothing, made with improbable materials or intense details. A sense of the world they were created in was supposed to come through in these clothes and I aimed to design them to instantly represent the values of the people who wore them. These people are the idle elite of the world, and what better way to show you have no need of doing work than to wear clothes that make working almost impossible.
However as the design process went on I turned away from
this over the top philosophy for more understated wealth. There are still
examples of impractical forms; the coats are loose and billowing, trapping arms
or legs and capes are a genuine choice.
A major part of illustrating this wealth is the materials
used. The deep colours suggest a lot of effort has to go into making and
maintaining the deep shades of red, navy and teal and the fabrics themselves
are a key indicator of the wealth of the wearer – for the upper class citizens
I imagine garments made of velvets and satins, anything luxurious.
The embellishments themselves are mostly metal, be they
woven braids or metal filigree. It’s here that rank can be shown to its full
degree in an understated and tasteful manner (even within the upper class there is varying levels of wealth after all) based on what level of
craftsmanship you can afford, what metal you can afford, or indeed how much of it you can afford.
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