23/2/2014: Day 1 – work on
entrance
After sketching over the
white-box renders, I decided to continue with the entrance concept. It seemed
like the most solid design for this part of the project, that I find myself
struggling to form my ideas. Now I feel I have some grasp and all I need to do
is to continue designing.
24/2/2014: Day 2 – guards
silhouettes
I decided to take a break
from environment for today and began to design the guards for the workers city.
These are the people that regulate the workers and keep them in line around the
different facilities between the workers homes and the machine where they work.
Below are some silhouettes
I think I’m going to go on
to some photo-bashing after this. It needs to be a uniform so keeping it simple
yet still ornate to pick them out of the crowd is important to their design.
25/2/2015: Day 3 – trouble
with scene (entrance)
I’m really struggling with
this piece I’m finding it hard to add detail as there are several layers that
are all merged as one. Below is what I have so far.
I may have to work out a way
to make designing this piece easier. I’m worried its taking up too much time.
If I don’t manage to work it out, I may have to crap it and try another design.
I decided to go back to the
beginning of this piece and separate the layers of the image by redrawing it,
this took up a lot of time but its made designing it easier.
I went on to design the
containment tanks that separate the entrance doorways. The needed some
intricate designing so I felt designing them separately would help.
27/2/2015: Day 5 – Guards
further design
After seeing the design for
Hel made by Ed. I thought that I could possibly use these for the guards rather
than humans as I found it was hard to design the guard by making them look
threatening. So I now feel that the majority of the guards could be the robots.
These are what keep the workers inline around the city network. There will
still be human guards but few and far between. Their main purpose is to check
up on the robots and make sure they continue to function properly. I feel having faceless robots wondering around would be a lot more intimidating.
Below are some very basic
further iterations I did for the guards. And also the circled designs for the
robots are the ones I’m thinking of using.
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